No launcher account and no email — you register the instant you log in. Here's the fast track from title screen to your first kill.
Create your account
Type any name and password on the login screen to register instantly. Your first login locks in your display name.
Finish the tutorial
A short intro drops you at home with a starter kit. Choose your game mode carefully — it's permanent.
Learn the ropes
Open the teleport wizard to travel, browse the Trading Post to gear up, and list everything with ::commands.
Start the grind
Take a Slayer task, farm a boss, or push a skill to 99 — every unique feeds your Collection Log.
Pick your mode with care. Ironman and Hardcore choices can't be undone, so read Game Modes before you commit.
Wiki › Game Modes
Game Modes
Six ways to play. Your choice shapes your whole account, so choose deliberately — it can't be changed later.
Standard Open
Full access to the shared economy, the Trading Post and player trading. The classic experience.
Best for: newcomers & social players
Ironman Self-made
No trading, no Trading Post, no drops from others. Everything you own, you earned.
Best for: self-sufficient players
Ultimate Ironman Hardcore
Ironman rules plus no bank. Manage every inventory slot to survive.
Best for: inventory-management masters
Hardcore Ironman One life
Ironman with a single life — an unsafe death drops you to Standard Ironman.
Best for: careful, confident players
Group Ironman Team
Self-made, but together. Trade freely within your group and split the grind.
Best for: friends playing as a unit
Hardcore Group Ironman One life · Team
Group Ironman with shared stakes — the whole team feels every unsafe death.
Best for: coordinated veteran groups
Wiki › Bosses & Drops
Bosses & Drops
Every boss on Recoil with its complete weighted drop table. Rates are computed straight from the server's data — open any boss for the full table, or type a drop name to find who drops it.
Wiki › Skills
Skills
All 23 skills, trainable to 99 and beyond. Combat, gathering, artisan and support — every one has an efficient route on Recoil.
Wiki › Slayer
Slayer
Every Slayer assignment on Recoil with its difficulty and exact areas. Filter by tier or search for a monster.
Wiki › Economy
Economy
How value moves on Recoil — what you earn, where you spend it, and how players trade without ever meeting.
Recoil Points
The reward currency, earned from bosses, daily tasks and voting. Spend it across the point stores.
Dropped by high-tier PvM and events
Spent in the Point, Loyalty & Achievement stores
Voting tops you up between grinds
Trading Post
A player-driven marketplace — list an item, set a price, and it's matched automatically. No face-to-face trade needed.
Buy & sell offers matched automatically
Collect your coins and goods any time
A small tax keeps the economy healthy
Boxes & Perks
Mystery Boxes deliver cosmetics and utility rolls; donator ranks add quality-of-life extras — never power.
Cosmetic and utility rewards
Donator ranks for convenience perks
Fair by design — no pay-to-win
Wiki › Item Workbench
Item Workbench
Break gear down into minerals, then forge those minerals into perks you attach to your equipment. Every attach rolls a random level 1–5 — level 5 is the rarest and strongest — and pouring in extra materials swings the odds in your favour.
1 · Break items
Feed unwanted gear into the bench to shatter it into minerals and enhancers. Higher-tier items give more, and rarer, materials.
2 · Gather materials
Six material types, from the common Dull Mineral up to the Innovative Enhancer. What drops depends on the tier of item you break.
3 · Attach a perk
Spend materials to roll a perk onto a gear slot. Pay above the minimum to boost your shot at a higher level.
Materials & where they come from
Material
Rarity
How to get it
Dull Mineral
Common
Every item you break, any tier — your bulk currency.
Old Enhancer
Common
Every item you break, any tier.
Shiny Mineral
Uncommon
Break tier 2+ items (near-guaranteed from tier 3+).
Modern Enhancer
Uncommon
Break tier 3+ items.
Glistening Mineral
Rare
Break tier 4+ items (common from tier 6).
Innovative Enhancer
Very rare
Break tier 5–6 items only — the endgame material.
What to break — 937 breakable items
Higher tier means more materials per break and better odds at the rare ones. Amounts scale further with your donator rank (+2% to +20%) and Combat Achievement tier (Elite +3% · Master +5% · Grandmaster +10%).
Tier
Items
Examples
Best material unlocked
Tier 1
563
Abyssal whip, trident of the seas, serpentine helm, elder chaos, black mask
Each perk fits specific gear slots and rolls level 1–5 on attach. “L5 base” is the chance of hitting level 5 before you boost it with extra materials (up to ~3×) and donator bonuses.
Perk
Slot
Tier
Effect
Minimum cost
L5 base
Quick Step
Feet
1
Chance to gain Agility XP whenever you gain XP in any skill.
65 Dull, 3 Old
10%
Fully Loaded
Ammo
1
Chance to save a charge on charge items; at L5 the item never depletes.
75 Dull, 1 Old
10%
Elemental Fury
Weapon
1
+5% elemental spell damage per level.
75 Dull, 15 Shiny, 3 Modern
10%
Precision Strike
Weapon
2
Chance to ignore the target’s defence and deal a minimum hit scaled to your max.
105 Dull, 25 Shiny, 2 Modern
5%
Clue Hunter
Ring
2
+10% clue-scroll drop chance per level, and auto-picks up clues.
95 Dull, 25 Shiny, 3 Old
10%
Elemental Convergence
Weapon
2
Chance to double-cast elemental spells (1/5 at L5).
100 Dull, 50 Shiny, 4 Old
10%
Eternal Regeneration
Ring
2
HP regen rate divided by level — 5× faster at L5.
80 Dull, 50 Shiny, 2 Modern
10%
Burning Wrath
Weapon
3
Chance to apply a burn (damage over time) that scales with level.
100 Dull, 60 Shiny, 5 Modern
8%
Immortal Fortitude
Hat / Body / Legs
3
Below 25% HP, absorb 10% × level of incoming damage.
40 Shiny, 2 Modern
8%
Eternal Resilience
Shield
3
Chance to absorb 50% of incoming damage for a duration.
150 Dull, 45 Shiny, 3 Modern
8%
Soul Reaver
Weapon
4
Chance to hit for 2% × level of the target’s current HP.
Chance to drastically slow the target’s attack speed.
150 Shiny, 25 Glist, 3 Modern, 1 Innov
3%
Jellified
Hat / Body / Legs
5
Chance to heal for the incoming hit instead of taking it.
80 Shiny, 45 Glist, 5 Modern, 1 Innov
5%
Berserker
Weapon
5
Guaranteed max hit vs full-HP targets + damage per missing HP.
50 Shiny, 60 Glistening, 3 Innov
3%
Spectral Guardian
Amulet
5
Chance to summon a guardian that heals nearby players.
80 Shiny, 60 Glistening, 2 Innov
2%
Enhanced Soak
Hat / Body / Legs
5
+1% damage soak per level.
70 Glistening, 2 Innov
3%
Treasure Hunter
Ring
5
+1% drop rate per level.
150 Shiny, 50 Glistening, 2 Innov
3%
Raid Unique Charm
Ring
5
+5% raid-unique chance per level (25% at L5).
95 Glistening, 5 Innov
3%
Attaching, levels & boosting your roll
Levels 1–5
Every attach rolls a random level; 5 is rarest and strongest. If you already have the perk, a lower roll keeps your current level — you never downgrade.
Pay to boost
The listed cost is the minimum. Feed in more minerals than the minimum and your odds of a higher level climb — up to about 3× the base chance.
Bonuses
Donator ranks add up to +10% to your roll (Supreme). A Mineral Bag lets the bench pull materials straight from the bag.
Slots & stacking
A perk only attaches to its slot. Different perks stack across different items, so you can kit out a whole setup — and remove any perk at the bench anytime.
Wiki › Upgrade Station
Upgrade Station
Fuse high-tier gear into Recoil’s strongest imbued items. Each recipe takes a set of ingredient items plus a binding item, and rolls against a base success rate. Win and you get the upgrade; lose and you forfeit only the binding item.
Bring the recipe
Every upgrade needs its ingredients (the items being fused) plus one binding item — often a regional Echo Orb. The station shows the exact items and your live success chance.
Roll to succeed
A d100 is rolled against your success rate. On failure you lose only the binding item — your ingredients are safe. On success the ingredients + binding are consumed and you receive the upgrade.
Perks carry over
Any Workbench perks on your ingredient items transfer onto the finished upgrade (up to its perk-slot limit), so you never lose your rolls by upgrading.
Boosting your odds
Pity system — recipes bound with an Echo Orb (tagged pity) gain success chance every time you fail, up to +20%, resetting when you finally succeed. Donator bonus — every upgrade also gets a flat boost: Donator +1%, Super +2%, Elite +3%, Noble +4%, Gold +5%, Platinum +7%, Legendary +9%, Supreme +11%.
Weapons
Upgrade
Base
Recipe (ingredients + binding)
Effect
Twisted Zaryte bow
80%
Twisted bow + Zaryte crossbow + Robin’s diary
Fires any arrow or bolt.
Osmumten’s scythe
80%
Osmumten’s fang + Scythe of Vitur + Osmumten’s spirit
Bellator + Venator + Magus ring + Fremennik echo orb
Combines the power of all four vestige rings.
Amulet of the Monarchs
50% pity
Amulet of rancour + Demonic amulet + Fremennik echo orb
The one true monarch’s amulet.
Overload imbued heart
80%
Imbued heart (magic + ranged + melee) + Big wing
Merges all 3 hearts; boosts every combat style.
Superior overload heart
80%
Overload imbued heart + Superior potion + Snake tail
Adds the superior potion effect to the heart.
Every item above is named straight from the server’s cache — the in-game station always shows the exact required items and your current success chance (base + pity + donator).
Wiki › Minigames
Minigames & Activities
Break up the grind with rotating content that pays out in points, XP and uniques.
Pest Control
Defend the Void Knight with a team and cash in commendation points for combat rewards.
The Wilderness
High-risk, high-reward PvP and bosses. Bring only what you're willing to lose.
Daily Tasks
A fresh set of objectives every day, each worth points and progress.
Seasonal Events
Limited-time content and cosmetics tied to holidays and milestones.
Wiki › Collection Log
Collection Log & Achievements
Every unique you earn is logged automatically. Chase completion, flex your rares, and see what each source still owes you.
Collection Log
Track boss drops, clues, minigame rewards and more across dozens of categories.
Achievements
Structured goals that reward points and unlocks as you master the game.
Combat Tasks
Tiered PvM challenges that push your mechanics and pay out well.
Wiki › Commands
Player Commands
Type a command into chat, prefixed with ::. A handful of essentials — run ::commands in-game for the full list.
Command
What it does
::commands
Open the full list of commands available to you.
::help
Reach a staff member when you're stuck.
::players
See how many players are currently online.
::changepass
Set a new password for your account.
::train
Teleport to a recommended training area.
::empty
Empty your inventory (with a confirmation).
::vote
Open the voting page to earn Recoil Points.
::store
Browse the donator and points stores.
Wiki › FAQ
Frequently Asked
The quick answers new players ask most.
How do I create an account?
There's no separate sign-up. Type any username and password on the login screen and your account is created on first login. Your name is locked from that point.
Can I change my game mode later?
No — your mode is chosen during the tutorial and is permanent. Hardcore accounts drop a tier on an unsafe death, but you can't switch between Standard and Ironman.
Is Recoil pay-to-win?
No. Donator perks and store items are cosmetic or quality-of-life only — the power comes from playing.
How do I change my display name?
Use a Name Change Scroll — read it, confirm, and enter your new name (1–12 characters). Your account is renamed and you log back in under it.
Where do I get help?
Type ::help in-game to reach staff, or join the Discord to ask the community.
Wiki › Community
Community
Bring friends. Break bosses.
Group up for raids, get help from the team, report a bug or pitch the next piece of content.